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Unless you intend on remaining an NPC, you should start Myth as a Player. This decision will prevent you from being exposed to information that could later detract from your playing experience.

You must be at least 16-years-old to participate in Myth events with parental consent. 

NPCing at Myth is your chance to experience the fun of live roleplaying without the need to invest in a costume, weapons, or food. Being a minion for a weekend or two can be a great way to dip your toes in the water before wading in the rest of the way. Along the way, you might discover what the rest of us have: Being an NPC rocks!

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Our NPCs are the kind of people who love to be challenged and on the go with characters that breathe life into the game world. One moment we are playing a long-time ally and the next an arch-nemesis. From monsters and minions to nobles and nice-guys, we do it all. 

What You Can Expect From Myth

Here are some things you need to know about NPCing:

  • Free to NPC: Participating in Myth as an NPC is free.
  • Free Membership: Membership is free. All you need to do to become a Myth member is participate in an event. 
  • Free Food: We hire a professional chef to provide all meals, snacks, and drinks for our NPCs at no cost to you. You get fed breakfast on Saturday and Sunday morning, Lunch and Dinner on Saturday, and snacks available at all times. 
  • Costumes & Weapons Provided: Myth provides all the costuming and weapons you will need to play a variety of characters throughout the weekend.
  • Great Amenities: Heated sleeping area, hot showers, flush toilets, and other modern conveniences make this adventure in storytelling fun and comfortable. 
  • Coaching: When you sign up as an NPC for the first time, we assign someone from our Member Services team to contact you. They will answer any questions you have about NPCing, keep you informed, and guide you at the event. 
  • Training: Before the event starts on Friday evening, we provide our NPCs with a training workshop to help you feel more comfortable. In this workshop, we will go over the game rules and anything else you need to know. Attendance is essential, especially if you didn’t have a chance to read the rules.
  • Life After NPCing: Participating in Myth as an NPC will not prevent you from becoming a Player later on. If you have been an NPC for a season or more, we may ask you to wait a season (or play only monsters) before switching over. This waiting period gives our stories time to change up before you join the Players. 
What We Expect From You

Here are some things you need to know about NPCing:

  • Register in Advance: Sign up for events as soon as possible. Knowing you are attending well in advance allows us to order the proper food & drink quantities. It is also helpful for scheduling encounters.
  • Know the Rules: If you are planning to attend an event as an NPC, please read the rulebook or quick-start rules. The rules are straightforward, and the rulebook is available as a free PDF download on our website. Knowing the rules well helps to keep gameplay moving along smoothly. 
  • Dark Clothing: Please wear nondescript black clothing with no stripes or logos. Sweatpants and a long-sleeve shirt are ideal. If you don’t have black boots, black sneakers will work. 
  • Follow Direction: We expect all NPCs to follow the directions of the Director during the event. Don’t deviate from the plot you are running. 
  • Coming and Going: Your safety is important to us. If you are unable to attend the entire event and must arrive late or leave early, please let the Director know. 
  • Make Friends: Like Players at Myth, you’ll make a lot of new friends on the NPC side as well. The more you’re with us, the more lasting friendships you will forge.

Registering in advance helps us to order the proper food quantities for our Cast.

Can I Show Up at the Door to NPC?

We welcome to show up at the door to NPC at any time during the event. Just be sure to check in with the Director when you arrive so you can receive XP for your help. 

We created a virtual 360 tour of the camp so you’ll have a feel for the grounds even if you’ve never visited before. Take a walk around.

  1. Where to go: Once you’ve parked your vehicle in the parking lot, you’ll notice the large building overlooking it (Pictured above). As an NPC, you can enter through one of the doors on the lower level. The downstairs area is known as Game Operations (Ops). It is where all NPCs operate to make the game story happen. 
  2. Check-In: Once you’ve entered Game Operations, ask if there is anyone from Member Services around. If no one is available, ask for the Director, Assistant Director, or GM (Game Manager). Anyone can show you where to sign in. Member Services will be able to show you around and get you familiar with the people and the camp. 
  3. Unpacking Your Car: It is essential to know that there are no vehicles allow on-site while the Game is running. This restriction doesn’t affect NPCs who typically move their gear from the parking lot into the lower level of the tavern building. Work with Member Services for the best time to move your bedding into the common area. Game Check-in takes place in the common area, so setting up bedding usually takes place after this around 9:00 pm. 
  4. Rules Workshop: Our Rule Workshop covers game rules. This workshop typically takes place around 8:00 to 8:30 pm on the Friday evening of the event.
  5. Game Start: The action at Myth begins at 10:00 pm. Ideally, NPCs will be in Game Operations and ready to go before 9:30 pm. 

Myth supplies all of your food & drink for the event, as well as costuming and LARP weapons. For your comfort and safety, we recommend bringing the following to events:


  1. First Aid Kit or First-aid supplies
  2. Insect repellent
  3. Spare eyeglasses/contact lens supplies. Contacts are the preferred way to see at Myth. They allow you to wear masks more efficiently, and combat won’t knock them off your head.
  4. Cosmetics
  5. License/ID
  6. Cellphone & charger
  7. Light: Having a small flashlight or glowstick for emergencies is advisable. You shouldn’t use a flashlight to walk around the game area unless there is an emergency.


As an NPC, Myth supplies all of your meals, snacks, and drinks for the weekend. The menu includes breakfast on Saturday and Sunday, plus lunch and dinner on Saturday. There are snacks and beverages available at all times in Game Operations. While we do our best to accommodate a variety of dietary restrictions, including vegetarian and vegan, it isn’t always possible for us to provide for every need. If you have a very restrictive diet, you may want to consider bringing food options.

Health & Hygiene

  1. Prescription medications
  2. Painkillers (like ibuprofen or aspirin)
  3. Toothbrush & toothpaste
  4. Mouthwash
  5. Floss
  6. Shampoo
  7. Soap
  8. Brush/comb
  9. Deodorant
  10. Hand sanitizer
  11. Quick Drying Towel (2)
  12. Menstrual products
  13. Alcohol or antiseptic wipes


  1. Sleeping Bag / Blankets
  2. Pillow
  3. Cot
  4. Earplugs
  5. Air Mattress and a means to inflate it
  6. Footlocker and combination lock. Use this to store things like car keys.
  7. Mosquito net: while not required, mosquitos happen, and keeping them off of you is golden.


Myth supplies all of your costuming and weapons. These are the things you’ll need to supply:

  1. Non-descript black clothing. This attire is often black sweats with no logos that can be worn underneath the costuming Myth provides. Long sleeve tops are preferred.
  2. Underwear: Six pairs of underwear to start. You may need more or less. Moisture-wicking underwear is the best choice.
  3. Long Underwear: Long underwear is very helpful during the colder months. Most costuming at Myth makes you look good but doesn’t necessarily keep you warm.
  4. T-Shirts: Six logo-free black t-shirts help layer in warmer or cooler times of the year. Long-sleeve and short-sleeve options are best. 
  5. Socks: We recommend bringing around six pairs of socks as a starting point. You may find this to be too few. Consider synthetic or wool. 
  6. Warm hat: During the colder months, a non-descript black hat helps with warmth while playing monsters.
  7. Gloves: During the colder months, gloves are wise to have. As with everything else, something non-descript and black is perfect.
  8. Shoes/Boots: black or brown boots, sneakers, or shoes with no logos are ideal for footwear.
  9. Belt: Myth has belts, but they are not always the perfect fit for every body type. Having a belt or two of your own is advised.

There are things you don’t need to bring to Myth (or shouldn’t bring). These include:

  • Alcohol and/or Illegal Drugs: If you are suspected of being under the influence, you will be removed from the event.
  • Real Weapons: Guns, swords, and real weapons are not allowed at Myth. Please leave them at home as bringing them could result in disciplinary action. 
  • LARP Weapons & Armor: Myth provides all of your game weapons so you won’t need to bring any. If you choose to bring your own, they must pass a safety inspection before being allowed in the Game. 
  • Spell Packets: If we have you playing a spell caster, we’ll provide the spell packets you need to succeed.
  • Water: You are welcome to bring a water bottle to keep in your sleeping area or Game Operations. Myth will provide water as well as Gatorade to keep you properly hydrated.
  • Costuming: Since Myth supplies your costuming, anything you choose to bring is optional. Please make sure to stow your personal costuming after use, so it isn’t mixed in with Myth costumes and lost.
  • Expensive valuables: Leave your laptop, expensive costuming, cash, or anything else you wouldn’t leave alone on a public table. 

NPCs can sleep upstairs in the common area of the tavern building or downstairs near the NPC center if space is available. This building has the following amenities:

  • Refrigerator: While food for NPCs at Myth is free, you may choose to bring something specific to accommodate your dietary needs. There is a refrigerator in the common area where any food you’d like to bring can be stored. Please be considerate of how much you store, so others have space for things they need to bring.
  • Heat: During the colder months, the building has heat. There is also a fireplace for more warmth and ambiance. 
  • Electricity: You will have access to electrical outlets, which can be used to power a fan, CPAP machines, electric blankets, etc. This building also has a backup generator.
  • Mattresses: There will be camp mattresses available for those who need them. We recommend bringing an air mattress if you have one. 
  • Bathrooms/Showers: There are modern bathrooms on the upper and lower floors of the tavern building. The bathrooms on the lower level have modern, clean shower stalls. 

If you are planning to sleep at home, please let the Director know for emergency purposes.